View Full Version : Useful DotA tips for better DotA play.
DOTASG_PAPA
08-11-2007, 08:06 PM
Well, I felt is that experience players could help do their part in helping out the community to improve their game. That's what gave the the idea of starting this thread hoping that it can provide gaming tips to all DotA players and help them play better game.
Okay, following is basic rules of this thread and breaking it might cause you to be ban from the thread. Do not post nonsense, spam or flame in here. Purely, only tips on how to play better are allowed to be posted in here. If any tips is outdated or incorrect, please politely inform the poster. Please quote the relevant post in your reply.
Let me start with the first tips, correct me if I am wrong. I have recently learnt of this useful tip from a helpful fellow DotA gamer.
Tip 01: Heroes with natural critical damage (e.g Bounty Hunter and Phantom Assassin) will usually go perseverance then convert to battle fury as first power item. The reason is because critical damage will also spread across adjacent enemy creeps or heroes, thus amplifying the effectiveness of the heroes' critical damage spell.
So dear members of DotaSG, please help share a piece of your precious experience with all. It will not take too much of your time and it will definitely helps to increase Singapore's overall DotA level.
*Note: Thread wil be constantly monitored and regular cleaning up of spam or unwanted post will be done.
alternative use of tango is to escape by running into fog and eating trees just to sneak in/out and run/engage!!
Kevin3310
08-12-2007, 03:51 AM
if u have inane crit u can also get deso and increase crit dmg but unless ur PA lifesteal is better :)
minazim
08-12-2007, 04:14 PM
Be good mannered to other players even if they are not as good as you are. You might have learned something from them and you do not even know.
yurec
08-12-2007, 05:20 PM
I would like to point out that tips like item selection should be given out after serious consideration. Yes its easier to farm battlefury but radiance would survive better in teamfights.
xsomebodyx
08-12-2007, 09:08 PM
Learn to look at your mini-map frequently, if not occasionally. You never know when heroes are coming to backstab you, so it's better to be safe than sorry. ^^
DOTASG_PAPA
08-12-2007, 11:38 PM
I would like to point out that tips like item selection should be given out after serious consideration. Yes its easier to farm battlefury but radiance would survive better in teamfights.
Yep, I understand have considered, cos I used to go Radiance, Burize or Butterfly for the heroes with crit dmg, but after advice of a fellow gamer I met in one of the game. I found his advice to be good. It does help those crit heroes faster.
Okay, maybe I should go into explaining more. Like to go radiance, I need to get sacred relic it takes longer to form up compare to fury. So meaning while spending the time to farm the money to make radiance, another one who is already farmed has extra money to be made with the same with the same amount of time.
Another impt thing, to farm Raidance, it's not easy, because to sacred relic is expensive. So if you are harassed by gang strat, you will either be paper like before you get the relic, or you will be harassed so much that you will take extra long to get the relic.
For battlefury, the story is a little different as the fury's recipe consist of preseverence, claymore and hammer. So getting any of them is faster than relic, and it help the hero to withstand harass.
Well, that's my point of view. Anyway, glad that you have contribute your view also.
Shape shifting spells when timed correctly will negate stuns. Lone Druid is the easiest and most common example. A well timed cast of trueform will dodge stormbolts and even burrowstrike stuns (and even cyclone). Alchemist, Terrorblade, and Lycanthrope are also among those with shape shifting spells.
For a less obscure one...
Hand of Midas actually earns you more gold when used on the ranged creep than on the melee creep.
d0minic
08-13-2007, 01:37 AM
"Guinsoo is the most effective item"
Why do i say so ? Firstly, it gives u a fast regen of mana and it has this imba ability to hex someone for 3 sec. 3 sec of pure disabling can do alot in a battle.
Secondly, besides major engagement, you can catch pretty well with this item. For example, you have a vs in ur team. and when he swap someone off guard for example those late gamers such as qop/fv/lr etc. a hex from someone such as silencer could dish out lots of dmg during this 3 seconds. and besides after the hexed time there are countless possibilities. one can stun, do alot of dmg ( laguna blade / finger of death ) , slow.
Lastly, before making hex there is cyclone. Cyclone can disable alot of people during engagement or before engagement. what i mean by this is u can cyclone someone and gang the rest or you can cyclone the chasing hero and escape.
you can also cyclone someone and wait for your other team mates to arrive and gank.
k. Guinsoo is the most effective item.
Checked
zilch
08-14-2007, 08:58 AM
runes appear every 1 min!
Rune appears every 2 mins... while neutral creeps refreshes every 1 min...
StripperA
08-14-2007, 09:42 AM
use tango to eat certain trees, to abuse fog of war..save lives lol
zzz..basically use tangos and eat trees and run to a safe location so u can tp away..Sometimes your health is especially low and you just might pull off the escape
GenGen.
08-14-2007, 01:25 PM
Against a team with minimal stunners. Do get a TP scroll ((: Btw, just if you didn't know, you can lothar in TP and turn invisible while TP still being activated? o.O Haha well that just about counters all the targetted stuns.
Antient spawns are every minute... a full antient spawn is around 250 gold which is almost as good as being in a lane (: Thats if you can farm on them.
Hero killing gives u just as much gold and xp as farming mostly, so don't feel too pressured to farm, just focus on how you aggro and you should be ok.
Dagon is the best at level 1 (: Unlike necrobook which grows stronger with each upgrade.
Runes are VERY important ((: they spawn every 2 minutes
Ironfisto
08-14-2007, 04:38 PM
Manta Style.
In the recent patch, Spiritbreakers images can do greater bash also.
When timed correctly, or by using right-click move + shift Ultimate + shift Manta, you can make 3 Lycan wolves or 3 Blue Dragons.
deafmay
08-14-2007, 08:21 PM
So does it mean it does not work?
what they are trying to mean is, when ppl tp to save tower, they tend to channel it thinking that tower will loose its armor boost if stopped it. however by pressing s, the armor boost is still present for the 3 secs.. but u wont tp to the tower.
rofl as for the sb manta, its now possible to perma bash the guy with just one manta + lvl 4 greater bash skill.. =/ imba
DOTASG_PAPA
08-15-2007, 07:07 PM
Okay, I have done a cleanup to this thread. So all tips left now are very useful one. Please kindly post more useful tips. Those with warning, if they post useful tips will have their warning reduced by 1 level. As for those who post unrelated stuffs, will have 1 warning level added. For appealing, do pm me. I am friendly, I will not eat you up. LOL!!!!!
PaPa Tip 02: Effective use of Shakuchi spell of Nerubian Weaver. For those of you who like to play nerubian weaver(aka ant), usually player will shakuchi (the invi spell which damage when NW moves pass enemy units) move forward touch the opponent hero and run back to the safety of your creep. Better way to make full use of it is to actually run pass the enemy hero far behind him. As shakuchi cool down fast, once it's cool down go from the hero's back to attack him, this is best way to prevent creep attacking you as they are all in front of him away from you. When he turn to attack you shakuchi again. Doing this will let you have maximum harassment opportunity to hero in your lane. Watch out if tower is behind the enemy hero, in that situation the best way come back or go to side path after you successfuly damage opponent hero with shakuchi.
xkyox
08-17-2007, 10:09 AM
Double NC Spawning At every 52 secs. Can do like 5 spawns for ancients!
StripperA
08-18-2007, 09:35 AM
Double NC Spawning At every 52 secs. Can do like 5 spawns for ancients!
rmb to hit the troll priest first if u see the troll spawns ;)
gkOn[G]']Yeah, can u try to explain more about this tips? i'm curious about how to get double NC by pulling dem back out of the nc fog ..
basically neutral creep camps have a guard area, every minute the guard area will check whether the neutral creeps are intact(corpses of the neutral/ghouls/treants/etc) still count.
so the idea is to lure the neutral creep out of it, and since it respawns every minute, ur best bet to lure it out of the guard area is around 52 seconds onwards. you want the creep to be lured as far as possible as it was originally, hence 52 seconds onwards with well timed hit will ensure double spawn occurs.
practice makes perfect :)
SG_Lancelot
08-21-2007, 05:12 PM
take a rune in the odd-second mark (eg. rune spawns at 20:00th minute mark, u take it at 19:57) another rune will spawn at the same position u took it (eg top river). tried it out and got 15 runes in a row at the same position every 2 minute. right from the 2nd minute.
DOTASG_PAPA
08-27-2007, 03:06 PM
Come people, more contributions please. Sharing is caring.
PaPa's Tips 3: Once you are familar with moving around the main lanes/paths in the map. Run DotA yourself and do trial and error to find all the hidden paths in between bushes, it is very important for you to memorise every one of these paths found. There are a lot of hidden paths in the map. They are best used when running away from enemy on your tail. These hidden paths are also very useful for setting up ambush. War tactics application, if you have more than 1 enemy chasing you and you cannot take them by yourself and they are sticking to close to be outrun by you, then using these path wisely will make them lined up behind one another inside a narrow path. This opens up a lot of options, (1) If have stun spell then stun the one in front to block the rest at the back. (2) If the one in front can be taken down 1vs1 take him down before you continue to run. (3)Continue to fight the one(s) behind the killed hero.
nic0las
08-28-2007, 01:43 PM
What does hex do?
Reduces a hero' speed to 100. Then the added ms from items and passive skills are added from there.
Example: If a Centaur with Boots of Speed is hexxed, he has 150 movespeed.
If a Nerubian Weaver that uses Shukuchi is hexxed, it has 522 movespeed
If a Spirit Breaker with Boots of Travel and Empowering Haste is hexxed, it has 205 movespeed.
Cancels channeling spells;
Instantly destroys an illusion;
Pacifies (causes an unit to be unable to attack) an unit;
Silence an unit, including item spell (if a hero turned on a spell, he can't turn it off during the hexxed period);
Stops SOME passive abilities such as:
Permanent Invisibility;
Evasion from Butterfly, Radiance;
Phantom Assassin's Blur
What does hex not do?
Does NOT remove any buffs.
Does NOT affect aura.
Does NOT affect armor or armor type.
Does NOT affect magic resistance.
Does NOT affect SOME passive abilites such as:
Backtrack (Faceless Void);
Counter Helix (Axe);
Craggy Exterior (Tiny);
Return (Centaur and Blade Mail);
Spike Carapace (Nerubian Assassin)
desemondez
08-31-2007, 02:15 PM
What does hex not do?
Does NOT remove any buffs.
Does NOT affect aura.
Does NOT affect armor or armor type.
Does NOT affect magic resistance.
Does NOT affect SOME passive abilites such as:
Backtrack (Faceless Void);
Counter Helix (Axe);
Craggy Exterior (Tiny);
Return (Centaur and Blade Mail);
Spike Carapace (Nerubian Assassin)
I'm pretty sure hex removes Aphotic Sheild (LOA). And correct me if i'm wrong again but borrowed time (another buff) is also negated by hex.
ngtes
08-31-2007, 03:29 PM
nice. since when does it remove apothic shield. ,,,,,,,,, since when borrowed time negated also -_-
nic0las
08-31-2007, 05:57 PM
hex changes the model of the hero to the critter and there will be no shield animation after the hero recovers but the shield is still there. borrowed time is not negated by hex. ^^
desemondez
08-31-2007, 11:16 PM
Ah okay, my bad. Thanks for correcting me.
Destinyz
08-31-2007, 11:17 PM
dun buy so much obs at once on 6.46b since it cd very long ,,, :( later pushing no wards to put ,,
nic0las
09-04-2007, 12:57 PM
Waypointing Tips:
Click Here (http://www.dotasg.com/forums/showthread.php?p=34594#post34594)
RuLeZanG
09-04-2007, 06:45 PM
IMO breaking racks is always more important than chasing a dying hero and...wards are WORTH the gold...dun give 'never report' an excuse to die...never farm beyond your 2nd without a means of escape( tp scroll)
streamofpubbies
09-15-2007, 09:20 PM
always make full use of nukes especially AoE nukes to harasss + farm (e.g. arc, raze, scream, carrion)
during 1v1 laning it goes down to how well u micro as well as how well u make full use of ur limited mana
DOTASG_PAPA
09-26-2007, 09:32 PM
Come on guys, I believe there are more pro tips to be shared.
Be generous and share a little with fellow gamers. Help them to improve on their game and give some of them the chance to learn and become pro at the end of day.
Don't let this thread dies.
wetdreamx
09-27-2007, 07:48 AM
batterfury stacks, does it stack with cleave of RK?
SG_Lancelot
09-27-2007, 08:00 AM
batterfury stacks, does it stack with cleave of RK?
yes it does stack. multiple battlefury stacks too.
yea it hurts a lot especially if there's crit lol
HeRo`
10-01-2007, 04:56 PM
Know where to ward to prevent the spawning of the opposing neutral camps when they have NC heroes like Chen, or Beastmaster.
When you have heroes with skills like the Impale, Burrowstrike, be sure to time it correctly because they do not stack in a short amount of time.
When you are fighting neutral camps like the poison camp on the Scourge and the Kabold + dual Troll Berserker camp on the Sentinels, try to stand on the slope while engaging them, this way, the ranged neutral creeps will have higher chance of missing your hero, receiving less damage.
Neutral creeps such as Centaur Khan and Polar Furbolg Ursa Warrior will use their War Stomp when there are 3 or more units around it. The Satyr Hellcaller will use Shockwave when there are 3 or more units at the front, in line with it.
arairiez
11-01-2007, 11:16 PM
Master the art of escaping! It is vital! Always run into forests instead of running straight along a lane when chased by opponents. This will fully make use of the fog of war to wriggle ur pursuers off or even turn the table for u and allow u to wait for cooldown to kill him off! TP scroll is one of the most important item you need to pull off the epic escape of the year! Be creative with ur escape! You will be greatly rewarded!
ShadeX
11-01-2007, 11:30 PM
Town Portal (TP) is one of the most important items in the game. Ok i might be exaggerating but it sure is damn important.
TP tip 1:
Run into gaps in trees and tp immediately. This way there would be a split second or two where a chasing hero cannot target you. It might be all you need to pull off an escape.
TP tip 2:
When getting chased by enemy heroes and theres a handy upslope nearby, run up the slope and tp immediately. Same logic as above, there would be a split second that chasing heroes cant see u.
Blink is one of the most imbalanced skill in the game. ^^
Blink tip 1:
Don't blink down predictable paths. EG: When getting ganked while farming a lane, if theres a forest nearby, blink INTO the forest fog instead of blinking back up the lane. You can even try blinking towards the enemy's direction if theres some handy fog in that area. Don't be fixed in your blinking pattern and enemies cant predict where you would blink next.
Blink tip 2:
Always carry a TP as blink TP is a good escape.
just my... 1cent worth of advice.
faded
11-02-2007, 12:39 AM
Stick closely to trees, especially during the night when vision is reduced.
E.g, Scourge top tower, when you move across the trees on top right above the tower at night, sentinals are unable to see you even when you are close and can spring an ambush. Worked well with POTM.
When hiding and running around trees, when you cannot see your enemy means your enemy cannot see you as well.
streamofhonour
11-02-2007, 01:20 AM
Always use skills that will give u sight to see anything beyond your range of sight(EG: using spectral dagger or potm's arrow to randomly shoot into the lane or base of the opponent either when your are pushing or farming)this gives you further sight and you may proceed on with farming or backing by knowing enemies upon sight
This is useful as u may not know ur opponents next movements.EG:if someone from top reported a rk missing,u could wait for awhile and use ur arrow to scout the rune spot to check whether the rk is there or not
SkySkySky
11-02-2007, 09:14 AM
keep spamming beastmaster's bird when playing beastmaster . greater hawk is imba. anti -catch. but of course don't let bird die. 100 gold ~
GenGen.
11-02-2007, 04:08 PM
Always try to be on TOP of the creep, when I say this I mean towards the upper part of the map. Mostly when you press alt to see the creeps HP. There lies the possibility of a creep being hidden from attack. Meaning no matter how slowly you aim your mouse cursor you can't seem to click on the creep. In this case, try to move your screen up instead. Above the creep, seemingly the creep now is bigger and easier to click on.
Most common form of this abuse is when the bounty hunter hits you in a huge creep wave and he is neigh impossible to attack on.
P.S. I mostly miss my laguna then ):
faded
11-02-2007, 05:18 PM
If you feel your creeps are fighting too far from your tower, attempt to right click the enemy hero and retreat to pull enemy creeps nearer to your tower.
Does it work?
SkySkySky
11-02-2007, 08:57 PM
attacking the enemy hero without using spells will attract enemy creeps to whack you !
faded
11-02-2007, 10:23 PM
What I meant was to attempt to attack the hero to lure creeps into whacking you so that you will pull the creeps towards a place nearer to your tower which is safer and less prone to backstabbing and at the same time using the creeps that attempted to attack you will make your creeps retreat back to defend your hero.
KilluaxKillua
11-03-2007, 12:13 AM
yep it works i think...
SkySkySky
11-03-2007, 01:28 PM
yesyes it works! but your opponent see u doing this i think they also can target u then make your creeps go to him.
faded
11-03-2007, 01:55 PM
yesyes it works! but your opponent see u doing this i think they also can target u then make your creeps go to him.
Ya, I think enemies might make use of that split second and stun you or something...
SkySkySky
11-03-2007, 03:14 PM
however, sometimes pulling creeps to your tower also disturb farming. cause tower damage is higher than hero's damage in the early game.
Ironfisto
11-06-2007, 04:19 PM
This is helpful.
http://forums.dota-allstars.com/index.php?act=Attach&type=post&id=49757
arairiez
11-07-2007, 04:17 PM
know the map!
butcheradomination
11-08-2007, 05:00 PM
Tip 1
On the virge of death , run to a neutral creep camp and provoke the creep, thus denying yourself from the enemy , pisses the enemy off and denies him of exp and gold
Tip 2
If you see an allied hero dying from doom or shadow strike , don't hesistate to deny him , its can save his spree as well as deny gold from enemy heroes
Tip 3
Another way to run away from enemy is to use the neutral creep camp , for example if you are lucky , run to a bunch of golems and tp away,let the golems corner you , it will be hard for the enemy to target a stun on you or even touch you biggest the golems and magic immune and they are too big..
This works for me .
chronoivan
11-19-2007, 07:10 PM
using viper poison attacks, drow frost arrows, shadow priest poison touch,od arcane orb, bone's searing arrows, visage Soul Assumption,ench impetus, silencer gow, sw burning spear on enemy hero will not attract the enemy creeps?....justchecking
& can SK buy lothar? epi and lothar? and if bkbed sk got doomed, he cannot use epi?..spinning jurrn can use dagon and dagger? naga with refresher is useful? bird can carry offering and assault,
nic0las
11-19-2007, 07:34 PM
all targeting spells, those which you press a hotkey and click the enemy will NOT attract creeps. if you autocast though, they will.
i believe casting a spell will break your invis in lothgar. you cant be doomed if you are bkbed? and if you can, doom silences all spells. spinning jugg can use items. naga with refresher is not useful. she doesnt have enough mana pool to cast 2 times. if your bird carries offering and assault its bye +300 gold and your item like 5k.
crumbs
12-13-2007, 03:39 PM
1: If u met someone more skilled then u while u are soloing ur lane, and your teamate doesnt want to help, do not fret, and do not be unhappy, try do watever you can by denying everything u can see, drop the farming if u cant and start denying and stay alive. But if u arent aware that people are planning to gank u in public games... then u can't solo, due to lack of game experience
2: Do not leave, if you are losing, everytime u suffer a lost u get stronger when seeing ur own bse gets down, u will think why about it. Eventually u know where u stand.
3: diffusal do stack with S&Y
arairiez
12-13-2007, 04:37 PM
Do not give up easily i should say. you never know what the opponent is thinking, perhaps at that point you feel that your opponent is gaining much lane control and denying you alot, he himself might be very pissed that he cannot manage to kill you and that he is allowing you to farm up.
butcheradomination
12-18-2007, 02:40 PM
Waypointing
Waypointing is equavilent to Shift + Skill , Movement
For example , a Sand King casting epicenter with blink dagger , can use the waypointing method , casting epicenter and then setting a waypoint for blink
It saves the pulses epicenter does greatly as normal human calculation is normally slower .
Rhasta the shadow shaman is also another example , waypointing hex after shackles will not waste the shackle period time , meaning a full 5 second disable with an Instant hex later
Way Pointing can also be used to drop multiple items within a second , or casting a spell immediately after teleportation to tower .
rixin999
12-18-2007, 03:21 PM
using viper poison attacks, drow frost arrows, shadow priest poison touch,od arcane orb, bone's searing arrows, visage Soul Assumption,ench impetus, silencer gow, sw burning spear on enemy hero will not attract the enemy creeps?....justchecking
& can SK buy lothar? epi and lothar? and if bkbed sk got doomed, he cannot use epi?..spinning jurrn can use dagon and dagger? naga with refresher is useful? bird can carry offering and assault,
when u're using hotkey..the creeps won't be attract..u can epi then lothar..epi will still goes on but u're invis...but if u lothar epi..your lothar will be gone...u won't get doomed when bkbed..
rixin999
12-18-2007, 03:24 PM
Dun leave the game even if u're losing...There's still a chance when your opp did a silly mistake and cost their game...U can use that chance to win back the game...even if u lose...u can learn something from it...learn from your mistakes and dun repeat it next time and tell yourself that u can play better next time :D studies replays of pros too.. :D
arairiez
12-19-2007, 11:59 PM
i dont think you shouldnt leave just because opponents might make some stupid mistakes and lose the game. Some times the situation is just so screwed that believeing that you could win is only self delluding. We should not leave a game not because we should think that we have a chance to win but rather to give the opponents a deserving, complete win. This is about sportsmanship not self dellusion.
u can be doom-ed when u're in bkb form.
doom > everything
when u are carrying any orb effects item upon getting doom-ed. orb effects won't be activated
arairiez
12-20-2007, 11:08 AM
holy crap didnt know doom > everything. But last time aphotic shield > doom now like no more le!
Ironfisto
12-20-2007, 09:45 PM
When you attacking near enemy tower then tower sudenly you attack. Dont panic and try run press 'a' to attack own near fullife creep then the tower change target.
freshie
12-21-2007, 02:59 AM
When you attacking near enemy tower then tower sudenly you attack. Dont panic and try run press 'a' to attack own near fullife creep then the tower change target.
this works for even normal opponent creeps, not only tower.
Sapphiro
12-23-2007, 02:52 PM
however, sometimes pulling creeps to your tower also disturb farming. cause tower damage is higher than hero's damage in the early game.
Last hitting against towers in early game would still be easy with heroes with aga aga 50+ base dmg :Banane47:
My tip:
When an enemy axe casts berserkers call, do nothing (unless u got skills like shukuchi). (Doing any additional commands like spamming "S" to stop will only trigger Counter Helix more easily.
arairiez
12-23-2007, 07:41 PM
why will it trigger counter helix more? O.o didnt heard of this b4! btw can blink away frm berserkers?
freshie
12-23-2007, 10:09 PM
why will it trigger counter helix more? O.o didnt heard of this b4! btw can blink away frm berserkers?
same theory as Sa backstab and Pl images.
Goremeister
12-24-2007, 02:26 PM
Lure creeps away from your tower early game: issue a command to attack the creeps as they approach it, then move behind your tower. The creeps will follow you and unless there's a siege creep, your tower should take minimal damage. This is good for preserving your tower early game. Be careful not to do this when there are enemy heroes nearby with stun/disable, as they might stun/disable you and not only will they attack you, so will their creeps!
KilluaxKillua
12-25-2007, 10:32 AM
When you attacking near enemy tower then tower sudenly you attack. Dont panic and try run press 'a' to attack own near fullife creep then the tower change target.
lol i dun think this is 100% true, there are times i tried mayb less den 1% of the time? the tower still luv me so much dun wan change target =/ and i died because of tt =x but the probability of the tower not changing target is very very low. so my advise is, if u are crit dun take the chance, juz run ^^ if u have hp den try this is shld work lyk 99.9999% of the time?
frenze
12-25-2007, 07:22 PM
Lure creeps away from your tower early game: issue a command to attack the creeps as they approach it, then move behind your tower. The creeps will follow you and unless there's a siege creep, your tower should take minimal damage. This is good for preserving your tower early game. Be careful not to do this when there are enemy heroes nearby with stun/disable, as they might stun/disable you and not only will they attack you, so will their creeps!
huh..? i thought attacking an enemy hero nearby the above mentioned creeps will lure them better.. and your creeps will target the enemy hero that tries to attack you physically, while his creeps will only target you if you poke them while there's no allied creeps around or if you try to attack a hero... you got it wrong bro.
KilluaxKillua
12-25-2007, 10:09 PM
huh..? i thought attacking an enemy hero nearby the above mentioned creeps will lure them better.. and your creeps will target the enemy hero that tries to attack you physically, while his creeps will only target you if you poke them while there's no allied creeps around or if you try to attack a hero... you got it wrong bro.
he meant wen u are the only 1 at the tower
if theres creep at the tower den the creeps wont even be atking the tower.
Prince-of-Lies
12-26-2007, 12:06 PM
For the newbie players:
1.orbwalking:basically btw the cd btw orb attacks try walking.For example,u are viper,and some melee chasing u.Orb him,run backwards for a sec orb him again(i think the orb slow lasts a few secs),basically he cant touch u.U can use this for harassment in lanes also.
2.Not sure if this is already mentioned,but try to use tree fog when in a very difficult aggressive lane,maybe like vs sand king slayer.Hide behind trees,wait for the creep to get to red life,run out last hit then run back into cover.
3.Try to always have tps.U nvr know when ucan tp to help save ur fren and kill a guy or 2.ALso useful for denying towers.
4.When in mid lane soloing,esp vs orb heroes,when ur creeps cross the river abit,dun stand so near the other cliff,cos u have no vision upslope,and very easy to get harassed.
5.If ur hero 1v1 dominating the other sad burger.Try to stand nearer the creeps so that the moment he tries to walk up to hit the creeps u can start harassing,thus preventing from even coming close.For range standing close to the creeps also cuts down the time for the projectile to reach the target,thus denying and farming last hit will be mroe accurate.
Last but not least,always use maphack.
StripperA
01-26-2008, 12:49 PM
BKB then GODSTRENGTH
NOT* GODSTRENGTH then BKB
MoNoKuRo
02-10-2008, 12:50 AM
I got some noob shit tips i thought could make you guys waste your time by seeing :Banane40: :Banane40:
1)PRIORITY
Always know where your priority lies.Are you a tanker,carrier,catcher?Allow those who need to farm to farm when an opening arises.Eg , btm lane is free. Na allows fv to farm on btm while he goes ncing or something.PRIORITY.Which heroes are going to determine whether you win or lose?Some heroes go as far as being human wards just so that their teamate are able to farm.
2)RATIONALISE
Never go gung ho and kill your opponents without thinking of the benefits or advantages you will sow.Eg , you kill a enemy hero but 5/6 of your hp is gone , you can do nothing but return to base and heal.The time taken for you to return to base and heal is equilvalent to the enemy hero respawning , killing a few creeps before you return to your lane and hey presto!your back at square one.Kill heroes when you have a really good chance of taking him out with minor reductions to your hp/mp.
3)TEAMWORK
This may not apply to everyone as some public matches tend to start with SOLO TOP or SOLO BTM.(Battlenet is a good example of this noobness)Teamwork is the key essential in winning a match.Think how your teammates would think and react on how your teammates would react.Do not give your teammates discouraging comments like BALIK KAMPONG LA NOOB or noob la never report missing.The only person to blame is yourself.
dun mind my spelling i want to sleep ler
Ironfisto
02-12-2008, 01:52 AM
balik kampong la hahaha
StripperA
02-12-2008, 05:15 PM
I got some noob shit tips i thought could make you guys waste your time by seeing :Banane40: :Banane40:
1)PRIORITY
Always know where your priority lies.Are you a tanker,carrier,catcher?Allow those who need to farm to farm when an opening arises.Eg , btm lane is free. Na allows fv to farm on btm while he goes ncing or something.PRIORITY.Which heroes are going to determine whether you win or lose?Some heroes go as far as being human wards just so that their teamate are able to farm.
2)RATIONALISE
Never go gung ho and kill your opponents without thinking of the benefits or advantages you will sow.Eg , you kill a enemy hero but 5/6 of your hp is gone , you can do nothing but return to base and heal.The time taken for you to return to base and heal is equilvalent to the enemy hero respawning , killing a few creeps before you return to your lane and hey presto!your back at square one.Kill heroes when you have a really good chance of taking him out with minor reductions to your hp/mp.
3)TEAMWORK
This may not apply to everyone as some public matches tend to start with SOLO TOP or SOLO BTM.(Battlenet is a good example of this noobness)Teamwork is the key essential in winning a match.Think how your teammates would think and react on how your teammates would react.Do not give your teammates discouraging comments like BALIK KAMPONG LA NOOB or noob la never report missing.The only person to blame is yourself.
dun mind my spelling i want to sleep ler
ya battlenet always before 1.30 sure got action pack ppl say, i solo XXX..if u don't give them they quit game, if they kena first blood they also quit game
so it's a lose-lose situation when this kind of ppl in ur team lol unless they are really zai
Final-Phase
03-10-2008, 10:43 PM
Quote:
PaPa Tip 02: Effective use of Shakuchi spell of Nerubian Weaver. For those of you who like to play nerubian weaver(aka ant), usually player will shakuchi (the invi spell which damage when NW moves pass enemy units) move forward touch the opponent hero and run back to the safety of your creep. Better way to make full use of it is to actually run pass the enemy hero far behind him. As shakuchi cool down fast, once it's cool down go from the hero's back to attack him, this is best way to prevent creep attacking you as they are all in front of him away from you. When he turn to attack you shakuchi again. Doing this will let you have maximum harassment opportunity to hero in your lane. Watch out if tower is behind the enemy hero, in that situation the best way come back or go to side path after you successfuly damage opponent hero with shakuchi.
u could maximise the dmg you deal to ur opponent dominate the lane itself...
walk near ur enemy... attack them with "a" left click and shukuchi TOWARDS them... (do not shukuchi and turn against your opponent... this will void your orb effect [geminate attack] thus leaving a cool down on it) this avoids most creep and hero's attack if you timed properly... and ur orb effect will take place thus dealing max dmg.
*warning~ only do this if your dealing with non stunner+disabler...
just a noob advice from me~
dont eat me up :x
cocoqueen
03-14-2008, 04:13 PM
How to handle crow effectively? Any tips?
How to handle crow effectively? Any tips?
Put crow at (2) if you don't summon units. Use wavepoint at the beginning of creep waves so that you won’t need to control the crow during the more crucial moments.
SaiNtaNiC
04-27-2008, 01:11 AM
no offense but its waypoint and not wavepoint
on topic-> i usually put crow on 5 if i am using microintensive shit like bm or w/e
Waypoint rocks with crow.
Especialy when u are on a solo lane where u want to minimise the time concentrating on the minimal of things the crow.
HollowHeart
05-04-2008, 12:01 AM
i wonder....
jugg omnislash stacks wif an orb effect
does it stacks wif two orb ..eg deso and maim?
SkySkySky
05-04-2008, 10:17 AM
i wonder....
jugg omnislash stacks wif an orb effect
does it stacks wif two orb ..eg deso and maim?
no. . .
dyingkiller
05-11-2008, 01:18 AM
when playing clan matches
i think warding runes are most impt.
1-knowing presence of runes
2-avoid backstabbing
sL4Sh3r
06-22-2008, 03:36 PM
Always have an escape plan before your opponents come to gank you.
dyingkiller
07-25-2008, 08:08 PM
how about playing defensively in a lane?
if i'm not wrong, when the enermy hero harasses you. as in not orb walking
the creeps will attack them and they most likely would take in more damage than you taking in damage from his attack.
denying is definitely better than farming.
cause after ganking, the lane is yours.
;d
i hope i'm right. T.T
dArrenoloGy
07-25-2008, 11:55 PM
how about playing defensively in a lane?
if i'm not wrong, when the enermy hero harasses you. as in not orb walking
the creeps will attack them and they most likely would take in more damage than you taking in damage from his attack.
denying is definitely better than farming.
cause after ganking, the lane is yours.
;d
i hope i'm right. T.T
gahgah
wad about 2 heroes laning?
SoloZ-
07-28-2008, 03:44 PM
This post can easily be the most popular post on our site. Just look at the number of views O.O
[N]aS[QtPiE]
07-28-2008, 07:15 PM
This post can easily be the most popular post on our site. Just look at the number of views O.O
Hmm... you overrate your post. But I realised this thread could be the most popular thread on the site, just look at the number of view :woot:
InT_fatalroyal
07-28-2008, 11:27 PM
witchdoctor= get a blood stone to withstand most attacks while using death ward, get as much charges as u can for the bloodstone and use witchdoctor 2nd skill healing magic. Most i can get 20 charges= bloodstone normally have +6hp regen X (20x2)=46+ 30 regen for skill and = 76health regen per sec. Most likely regen 100+hp per sec if u are lv 25. Enjoy.
[N]aS[QtPiE]
07-28-2008, 11:42 PM
witchdoctor= get a blood stone to withstand most attacks while using death ward, get as much charges as u can for the bloodstone and use witchdoctor 2nd skill healing magic. Most i can get 20 charges= bloodstone normally have +6hp regen X (20x2)=46+ 30 regen for skill and = 76health regen per sec. Most likely regen 100+hp per sec if u are lv 25. Enjoy.
Hmm... seems nifty but hadn't tried that or even seen before. But to have gotten 20 charges and the game is not over and done with? :D
Anyways, I still am wary about disables and stuns getting thrown at you to disrupt death ward channeling instead of tanking the damage ( which any good player should gauge if they can win the battle , not considering missing heroes on the map/ proximity of enemy's ally )
I'd try this next time
InT_fatalroyal
07-28-2008, 11:42 PM
Use keeper of the light's wisp to scout for enemy farm, secret shop, roshan, backstabbing and seen the wisp's will skill can blink anywhere with no cooldown and 25 mana cost.
[N]aS[QtPiE]
07-28-2008, 11:57 PM
Use keeper of the light's wisp to scout for enemy farm, secret shop, roshan, backstabbing and seen the wisp's will skill can blink anywhere with no cooldown and 25 mana cost.
Ooh, totally agree.
Maybe I should add on the fact that the survival of the Wisp should always be considered. Blink away and return to continue pushing. The summons is just incredi-** at pushing ( Great for dual-lane pushing ) I've seen this instead of trying myself though...
rixin999
07-29-2008, 03:54 PM
can also use the ball ball to let naix use its ulti to hide inside and tele to other place ^^ can escape from gang and aso can use as a "teleport" ^^
iconsh43e
07-29-2008, 10:15 PM
naix can hide in kotl ball ah? How abt bm's bird?
yup naix can hide in kotl ball~ f@ze started that i think .
wooo clan int returns!!
sheny_1
07-30-2008, 09:17 AM
random tips :
BKB followed by gold str
and the same applies to troll's rampage
satrughan
07-30-2008, 11:13 PM
A heroes range of sight in day time is higher that in nite time..take advantage of it when playing heros such a potm and pudge..standing at higher ground got more sight of surrounding then standing at lower gorund..
Qns
Ns can see further at nite then at day..?
[N]aS[QtPiE]
07-30-2008, 11:54 PM
A heroes range of sight in day time is higher that in nite time..take advantage of it when playing heros such a potm and pudge..standing at higher ground got more sight of surrounding then standing at lower gorund..
Qns
Ns can see further at nite then at day..?
That's right. And meepo has equal range of sight both day & night. There's loads more.. But you can always make use of your ally's vision as well :) Teamwork!
guoheng
07-31-2008, 12:09 AM
aS[QtPiE];54271']That's right. And meepo has equal range of sight both day & night. There's loads more.. But you can always make use of your ally's vision as well :) Teamwork!
y equal sight range lei? cos they hav more den 2 eyes?
SkySkySky
07-31-2008, 12:18 AM
meepo is cheap can NET BKB.
wonder if pit lord's bones can catch bkb as well?
[N]aS[QtPiE]
07-31-2008, 06:57 AM
y equal sight range lei? cos they hav more den 2 eyes?
I'm not sure whether this is hard-coded in wc3 engine or done by the map editor ( I suppouse it's the latter of cos :D ). There's a whole load more to the sight range thing..Search mechanism at DA forums. You can try standing in the middle of jungle as a meepo and wait for transition of night, you will notice that the range of sight does not change.
[N]aS[QtPiE]
07-31-2008, 06:18 PM
I'm sure it's not quite a tip... but .. it helps to understand that invulnerable.. is not really invulnerable.. you can still die with it.
How does invulnerable works?
During invulnerability, there are 4 parts of a second to refresh removing the first 150-250 damage.( anything higher is still considered the maximum damage blocked..nullifying it..still figuring? think of Loa's apothic shield refreshed every 0.25s.. a laguna blade breaks it and tt's tt.. no 'remaining' damage ) That is, if your aspd and damage is fast enough, you can and will damage a hero during that 'part'. Whether it's physical or magical, it applies. A simple example is.. I nuked the hero first and a troll hit the same hero at about the same time. The damage will go through.
The blocking of damage is hard-coded mechanism is hard-coded that no remainding damage will get thru.. the values of the ' block ' however can be altered. This applies through & through for all situation except for an Axe .......
africandream
09-02-2008, 11:32 AM
Its one of my favorite games.Can anyone suggest some useful tips to play Dota games so that it would be useful to beat my friends.
Myafricandream - Win an African Dream (http://www.myafrican-dream.com)
[M]aiev
09-02-2008, 07:18 PM
meepo is cheap can NET BKB.
wonder if pit lord's bones can catch bkb as well?
indeed, it can even net jug when he spin :D
Deadpeng
09-02-2008, 08:03 PM
I will teach you guys a Dota tip that even top clans dont know. Copy a few hundred letters on Microsoft Word and paste in a Dota game when you are being ganked and send to all. The enemies ganking you will have to deal with a screen block.
DOTASG_PAPA
09-02-2008, 08:57 PM
Do not go off topic Deadpeng. 1 infraction point for you.
This is serious topic and for discussion about proper tips.
Deadpeng
09-02-2008, 09:54 PM
Do not go off topic Deadpeng. 1 infraction point for you.
This is serious topic and for discussion about proper tips.
walao.....but it really works
DOTASG_PAPA
09-02-2008, 10:07 PM
Good tips. Not teach abuse. So no excuse.
s[ky]h4rtx
09-03-2008, 03:07 PM
Shape shifting spells when timed correctly will negate stuns. Lone Druid is the easiest and most common example. A well timed cast of trueform will dodge stormbolts and even burrowstrike stuns (and even cyclone). Alchemist, Terrorblade, and Lycanthrope are also among those with shape shifting spells.
For a less obscure one...
Hand of Midas actually earns you more gold when used on the ranged creep than on the melee creep.
sure meh ? tb metamorph can negate stuns ? lone druid can siam eul ? i nv saw it b4 lol .alchem change to his uti form can siam also ? tis is cool
SoloZ-
09-03-2008, 03:47 PM
Lone druid cant siam eul, cos ant did state that it only negates stuns. but i saw b4 bear bear shapeshift dodge stun. so its possible :D Not so sure about metamorph tho.
Shape shifting spells when timed correctly will negate stuns. Lone Druid is the easiest and most common example. A well timed cast of trueform will dodge stormbolts and even burrowstrike stuns (and even cyclone). Alchemist, Terrorblade, and Lycanthrope are also among those with shape shifting spells.
For a less obscure one...
Hand of Midas actually earns you more gold when used on the ranged creep than on the melee creep.
bolded if you cant read . cyclone = eul yes ? no?
s[ky]h4rtx
09-03-2008, 05:09 PM
A well timed cast of trueform will dodge stormbolts and even burrowstrike stuns (and even cyclone) <
lol
s[ky]h4rtx
09-03-2008, 05:12 PM
im pretty sure alchem n tb cannot siam away . lol i've never seen it b4
TB's metamorph can negate.
i once got chased by a RK then he threw a stormbolt at me. but with precise skills and precision! i SHIFT BACK FROM DEMONFORM to normal(LOL!! just luck can) and didn't get stunned
ahlong
09-03-2008, 05:34 PM
if you kena chase by hero,
1) run up slopes, then kip turn corners till u find a comfortable spot/fog for tp.
2) if no upslopes gt trees, turn corner then eat tango n tp. (effectively tt tree spot is fog)
3) bait the stun or skills tt can stop ur tp n tp away.
4) if u have images or illusions (best!) try your luck hope the oppo dun noe which is real. control ur images or illusions on a separate path. For me, my real one nv travel straight back to base, i will make detour. (haha, singaporean dun go straight, they go for shortcut)
OR
use ur manta style or illusion skills to negate the stuns then tp.
=D hope i did help.
StrawBerrY
09-03-2008, 06:58 PM
If your tower is getting hit and u want to teleport to that tower while there are like 4-5 heroes whacking it, and u dun want to get stun. You can teleport to that tower and press shift + click on the bkb item so that you will be in avatar form the moment you teleport there. This prevents you from being stunned and killed before you can even turn on your bkb.
Another situation is if you are a tidehunter, you can teleport and press shift + click ravage and you will stun immediately the moment you reach. So you wouldn't get stunned and killed even b4 you come out your ultimate.
Maybe you guys know about this already i'm just sharing it only. haha hope no one minds =D
SoloZ-
09-03-2008, 07:04 PM
of course it's good that so many people are sharing their own insights on Dota tips.
hmm... vengeful's swap can stop channeling spells :D
gAR[L]ic
09-03-2008, 09:50 PM
aiya why need all these tips just join SoloZ team la he need last. once u join his team = pawn all mwahahahaha!!! =D
[N]aS[QtPiE]
09-03-2008, 10:56 PM
Good tips. Not teach abuse. So no excuse.
Lol the abuse won't succeed as well.. There's a cap for the number of words used..
lwcrulz
10-04-2008, 09:26 AM
a well timed sandstorm from sandking can oso negate stun
Deadpeng
10-04-2008, 10:40 AM
Talking about Sandking negate cyclone it was damn funny. I remembered turning on bkb right after epicentre followed up by an enemy cyclone. The sandking given the correct timing will glide in the sky and shower epicentre pulses from the the sky. Since it is an avatared Sandking in the sky, the size appears imbalanced.
moshimoshi
10-04-2008, 11:18 AM
in competitive play,when losing do not blame ur teammates. blame your opponents for being so strong.
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