SG_Lancelot
09-11-2007, 04:03 PM
Well i searched the forum havent found one thats active so i figured i would start one. ok i share one that i did read it, rate it, comment and offer improvements to it.
here it is:
Control – Late Strategy for Draft
LaNce
Foreword – This strategy mainly focuses on aggressive lane control to allow late heroes to farm and with that bit of early/mid farming advantage, to continue pressing levels of opponents down with runners while keeping late gamers over leveled. We may have small disadvantage during engage due to focusing on picking heroes with more running and controlling abilities. Nevertheless, no matter how good the engagers are, what is the use if they cant farm up their items at all?
The Heroes
Scenario – Sentinels
Top :
{CONTROLLER/RUNNER}<Neurubian Assassin> [FIXED HERO,1st pick] – lane control and running abilities this hero is undeniably choosen. With the simple act of mana burning to keep lanes opponents enable to execute skills, we can ensure his lane mate a lot of farming ease.
{LATE/ESCAPE MECHANISM} <Queen of Pain, Bone Fletcher(testing), Priestess of the Moon> [order of pick varies] farm farm and farm are what this player does. Escape mechanism is to ensure the player is able to avoid ganks if the lane controller/runner is making is trips around the map.
Mid :
{CONTROLLER/CATCHER OR ENGAGER}<Warlock, Bane Elemental, Tinker> [most prob last or 2nd last pick see oppo heroes]
This is a control strat. Mid has to have control early before heroes start to run and engage. That slight early game advantage may mean a lot at late game stage.
Bot :
{PULLER, FOGGER, CATCHER OR ENGAGER OR CONTROLLER}<catcher – vs,veno, rk, thd. Engager – es sk ts>[2nd last or last pick to see oppo heroes] this is the key player for bottom to control or be controlled. The right heroes chosen and fog of war play can make a big difference of the outcome of the game. catcher plays fog of war tactics making opponent dun dare to come out to farm. Controller stays in lane to control opponent using stun locks or multiple nukes. Engager does both but does less running den both of the other types.
{LATE – KILL OR CONTROL}<viper qop rk skele king>[varies in order of pick] farmer to aid the other lanemate to either kill or harass to enable himself to farm up.
Gameplay Visualization –
Early aggressiveness within lanes ensure lane advantage.
Farm up as fast as possible.
Core items up initate push try to down a rax or 2 as early as possible.
Aggro catching to ensure lvl difference try to avoid engages.
Late backdooring.
Warding –
NA buys obs top at start wards rune and nc spawn negate pulling, bottom buys sentry if u decide u nid to pull creeps, otherwise obs.
Everytime anyone goes back to base, if no wards are up late heroes get 1 obs. Other heroes ensure 1 obs 1 sentry. Remember, wards before core items for heroes other den late gamers.
Gankers / Runner’s intensity.
NA – extreme running (as early as lvl 4 or 5, stabilize lane to run)
CATCHERS – moderate running
ENGAGERS – moderate running core items first.
CONTROLLERS – minimal running, stay in lane to control all the way, sometimes maybe jungling or pulling a little.
Come on guys post ur strats here or discuss anything about drafts!! Keep this thread alive!
here it is:
Control – Late Strategy for Draft
LaNce
Foreword – This strategy mainly focuses on aggressive lane control to allow late heroes to farm and with that bit of early/mid farming advantage, to continue pressing levels of opponents down with runners while keeping late gamers over leveled. We may have small disadvantage during engage due to focusing on picking heroes with more running and controlling abilities. Nevertheless, no matter how good the engagers are, what is the use if they cant farm up their items at all?
The Heroes
Scenario – Sentinels
Top :
{CONTROLLER/RUNNER}<Neurubian Assassin> [FIXED HERO,1st pick] – lane control and running abilities this hero is undeniably choosen. With the simple act of mana burning to keep lanes opponents enable to execute skills, we can ensure his lane mate a lot of farming ease.
{LATE/ESCAPE MECHANISM} <Queen of Pain, Bone Fletcher(testing), Priestess of the Moon> [order of pick varies] farm farm and farm are what this player does. Escape mechanism is to ensure the player is able to avoid ganks if the lane controller/runner is making is trips around the map.
Mid :
{CONTROLLER/CATCHER OR ENGAGER}<Warlock, Bane Elemental, Tinker> [most prob last or 2nd last pick see oppo heroes]
This is a control strat. Mid has to have control early before heroes start to run and engage. That slight early game advantage may mean a lot at late game stage.
Bot :
{PULLER, FOGGER, CATCHER OR ENGAGER OR CONTROLLER}<catcher – vs,veno, rk, thd. Engager – es sk ts>[2nd last or last pick to see oppo heroes] this is the key player for bottom to control or be controlled. The right heroes chosen and fog of war play can make a big difference of the outcome of the game. catcher plays fog of war tactics making opponent dun dare to come out to farm. Controller stays in lane to control opponent using stun locks or multiple nukes. Engager does both but does less running den both of the other types.
{LATE – KILL OR CONTROL}<viper qop rk skele king>[varies in order of pick] farmer to aid the other lanemate to either kill or harass to enable himself to farm up.
Gameplay Visualization –
Early aggressiveness within lanes ensure lane advantage.
Farm up as fast as possible.
Core items up initate push try to down a rax or 2 as early as possible.
Aggro catching to ensure lvl difference try to avoid engages.
Late backdooring.
Warding –
NA buys obs top at start wards rune and nc spawn negate pulling, bottom buys sentry if u decide u nid to pull creeps, otherwise obs.
Everytime anyone goes back to base, if no wards are up late heroes get 1 obs. Other heroes ensure 1 obs 1 sentry. Remember, wards before core items for heroes other den late gamers.
Gankers / Runner’s intensity.
NA – extreme running (as early as lvl 4 or 5, stabilize lane to run)
CATCHERS – moderate running
ENGAGERS – moderate running core items first.
CONTROLLERS – minimal running, stay in lane to control all the way, sometimes maybe jungling or pulling a little.
Come on guys post ur strats here or discuss anything about drafts!! Keep this thread alive!