Shawn
01-10-2006, 04:12 PM
Game Mode
All Pick (-ap)
This game mode allows players to pick hero from both Scourge and Sentinel's Tavern.
All Random (-ar)
All players will start off with random heroes chosen out of both Taverns. The cost to repick in this game mode is 400 gold up from 150 gold in any other game mode.
Capture The Flag (-ctf) *Not in 6.27b*
In this gamemode, player will have to travel to the opposing team's base to retrieve the flag located at the opponent base and bring it back to the friendly base instead of destroying the Ancient of one team. Any hero whom hold the flag will be rendered visible to his opponents and the hero's mana is constantly set to 0. Team who scores 5 points first will win the game.
Death Match (-dm)
Team will lose when either side of their team's Tavern runs out of hero for selection. When a hero dies, that hero type will be removed from the gameplay and player will have to choose a new hero out of the remaining selection. There wont be any lost of items nor level upon death.
Duplicate Mode (-du)
More than one copy of each hero can be picked out of both Tavern somehow. Somehow this game mode is only compatible with "All Random" mode now.
Item Drop (-id)
Enable random drop of item upon death instead of losing gold.
League Mode (-lm)
In League Mode, each players take turns choosing a hero. A player from Sentinel will choose first, follow by a player from Scourge and the cycle continues.
Mirror Mode (-mm)
In this game mode, players will be choosing heroes like any other game mode. But after a minute, 5 heroes will be selected out of the 10 selection made by both team. Both team will receive the identical 5 heroes.
(Reminder: Do not buy any item until mirror mode selection is done.)
No Powerup (-np)
There will be no more powerup item spawning on either side side of the river path.
Reverse (-re) *Not in 6.27b*
Heroes are chosen by the enemy team and vice versa.
Short Mode (-sm)
In this game mode, hit points of town Building and Towers are reduced. At the same time, there will be a higher heroes experience rate and gold accumulation.
Super Creep (-sc)
Random super creeps may spawn every creep wave. It is completely random except for the progression of super creep (Golem, Scary Fish, Ancient Hydra). Somehow this gamemode is not considered fair due to its randomness and inconsistency of the super creep spawning per side.
Team Random (-tr)
Players will receive a random hero on his corresponding side (either Sentinel or Scourge). Players may repick at the cost of 500 gold during the first minute of the game.
Player's Command
BeamCounter (-beamcounter)
Used to show the number of Beams, Luna Moonfang, the Moon Rider has casted. Somehow since version 6.18, this command has been removed.
Matchup (-ma)
List heroes that are used by each of your opponent.
MoveSpeed (-ms)
Display the current movement speed of your hero. This value also reflects any item addition or even powerup items.
Random (-random)
Select a random hero from your team's Tavern. The repick cost would be 200 gold.
Recreate (-recreate)
For heroes that have the ability to undergo metamorphosis that is not tied to the unit in the World Editor Map, such as Dragon Knight, Lycanthrope, Lifestealer, and Soul Keeper, where user occasionally loses control of those unit. This is resolve by bringing the unit back to the 'fountain' area. This command has channeling time to prevent abuses.
Refresh (-refresh)
Used to refresh Phantom Assasin's partial invisibility that was removed after death due to bug.
Repick (-repick)
Gives you a new random hero after your first selection. There is a limited time window and user are only allowed to repick once.
Unstuck (-unstuck)
Transport hero to fountain after 50 seconds; used when you're stucked in an unmoveable place.You may not move while transporting and the cooldown exists to discourage abuse by players.
Credits DotaAS
All Pick (-ap)
This game mode allows players to pick hero from both Scourge and Sentinel's Tavern.
All Random (-ar)
All players will start off with random heroes chosen out of both Taverns. The cost to repick in this game mode is 400 gold up from 150 gold in any other game mode.
Capture The Flag (-ctf) *Not in 6.27b*
In this gamemode, player will have to travel to the opposing team's base to retrieve the flag located at the opponent base and bring it back to the friendly base instead of destroying the Ancient of one team. Any hero whom hold the flag will be rendered visible to his opponents and the hero's mana is constantly set to 0. Team who scores 5 points first will win the game.
Death Match (-dm)
Team will lose when either side of their team's Tavern runs out of hero for selection. When a hero dies, that hero type will be removed from the gameplay and player will have to choose a new hero out of the remaining selection. There wont be any lost of items nor level upon death.
Duplicate Mode (-du)
More than one copy of each hero can be picked out of both Tavern somehow. Somehow this game mode is only compatible with "All Random" mode now.
Item Drop (-id)
Enable random drop of item upon death instead of losing gold.
League Mode (-lm)
In League Mode, each players take turns choosing a hero. A player from Sentinel will choose first, follow by a player from Scourge and the cycle continues.
Mirror Mode (-mm)
In this game mode, players will be choosing heroes like any other game mode. But after a minute, 5 heroes will be selected out of the 10 selection made by both team. Both team will receive the identical 5 heroes.
(Reminder: Do not buy any item until mirror mode selection is done.)
No Powerup (-np)
There will be no more powerup item spawning on either side side of the river path.
Reverse (-re) *Not in 6.27b*
Heroes are chosen by the enemy team and vice versa.
Short Mode (-sm)
In this game mode, hit points of town Building and Towers are reduced. At the same time, there will be a higher heroes experience rate and gold accumulation.
Super Creep (-sc)
Random super creeps may spawn every creep wave. It is completely random except for the progression of super creep (Golem, Scary Fish, Ancient Hydra). Somehow this gamemode is not considered fair due to its randomness and inconsistency of the super creep spawning per side.
Team Random (-tr)
Players will receive a random hero on his corresponding side (either Sentinel or Scourge). Players may repick at the cost of 500 gold during the first minute of the game.
Player's Command
BeamCounter (-beamcounter)
Used to show the number of Beams, Luna Moonfang, the Moon Rider has casted. Somehow since version 6.18, this command has been removed.
Matchup (-ma)
List heroes that are used by each of your opponent.
MoveSpeed (-ms)
Display the current movement speed of your hero. This value also reflects any item addition or even powerup items.
Random (-random)
Select a random hero from your team's Tavern. The repick cost would be 200 gold.
Recreate (-recreate)
For heroes that have the ability to undergo metamorphosis that is not tied to the unit in the World Editor Map, such as Dragon Knight, Lycanthrope, Lifestealer, and Soul Keeper, where user occasionally loses control of those unit. This is resolve by bringing the unit back to the 'fountain' area. This command has channeling time to prevent abuses.
Refresh (-refresh)
Used to refresh Phantom Assasin's partial invisibility that was removed after death due to bug.
Repick (-repick)
Gives you a new random hero after your first selection. There is a limited time window and user are only allowed to repick once.
Unstuck (-unstuck)
Transport hero to fountain after 50 seconds; used when you're stucked in an unmoveable place.You may not move while transporting and the cooldown exists to discourage abuse by players.
Credits DotaAS