guoheng
09-18-2008, 01:27 AM
This article is very interesting as it points out the main problems of dota, as an e-sport, why eswc was not included, sponsorship issues and the spectator friendly problem.
DotA has grown a lot since is first came out. But can it really compete with the other big games like CS, WoW and WC3? Matthieu Dallon decided not to choose dota to join the rounds in the next ESWC but said there may be place for it.
Why should dota even be there, different from other big games, dota have a fewer amount of spectators and almost getting boring. So why include it into the eswc 2009? http://flags.mymym.com/dk.gif Phillip "Phil" Rasmussen explains why Dota is getting boring, why there arent more spectators and if its really deserves a place in the next
eswc!
~
A couple of days ago, Matthieu Dallon voiced his opinion on whether there is going to be Defense of the Anicents at ESWC 2009. While the game wasn't picked in the first round, it was still something the organization had in mind. I have to ask the question; why?
For DotA to be a good choice for ESWC 2009, it has to evolve more in the coming six months than it has done in the last four years. The game has an intriguing mix of individual skill, tactics and teamwork, but falls apart in its complexity. In short, the game is great to play, but boring to watch.
Even experienced DotA players find it hard to sit and watch a single match from start to finish without their interest waning. The game is not defined by any certain happenings in that it doesn't have a structured build up. While games like World of Warcraft and to some extent Warcraft III lack the same kind of identifier, there is a clear-cut difference between them and DotA - time.
The length of a game of DotA can vary a lot, but most top-tier games go beyond the one hour mark. A non-structured game, with game time above an hour per map, in an environment that doesn't give outsiders a chance to understand the action - how does that sound for a spectator? In fact, you have to be a DotA player to understand a spectated game to its fullest.
http://www.mymym.com/gfx/sk_xcn_1.jpg
Try to explain this scenery to an outsider? Forgetaboutit!
If this sounds like I am blowing the same horn as people critizising WoW, you couldn't be more right. There a not that many differences between the two games in terms of viewability, besides WoW is constant action, instead of farming.
No Sponsor value
While DotA certainly does cater to a large community, it comes across as an awkward mutant to both event organizers and eSports fans. It can't fit into tight schedules, it doesn't work well on TV and is too complex for outsiders to find it interesting. In short; there is no sponsor value in it besides what the community itself can digg up.
There are no fancy-pancy graphics in DotA, so nVIDIA can try to grab the players and convince them to buy their newest GPU for better performance. There is close to no spectators from outside the DotA-world present at the games, and you have to look really hard for the easy brandable and professional star-players in DotA.
Broadcasted live-games are maybe seen by a couple of thousands, but honestly - where is that going to count? The male CS Semi-finals in San José attracted more than 20,000 spectators online, and earlier editions of ESWC have seen up to 5,000 people watching the games live. That alone is more than you will get for a DotA-match.
If you add to this, that a large part of DotA's fanbase is situated in countries like Malaysia, China and Phillipines, you are going to have a rough time selling sponsorships to INTEL, SteelSeries - or anyone else for that matter.
Sure the numbers are fine. 5 million downloads of the map*. By those means, ESWC should include the 9 million StarCraft-players, the 50 million The Sims-players or the 3 million players that bought Red Alert. Numbers doesn't necessarily attract sponsorships, and frankly DotA, in its current state, is nowhere near its competitors in terms of viewability, accesability and useability.
So why include it in ESWC 2009?
*The total number of WarCraft III: The Frozen Throne-copies sold is estimated to be around 1,000,000.
Source: [MYM (http://www.mymym.com/en/article/836.html)]
Do look out for interesting comments made by the concerned community. E.g PMS|Rinoa, mouz|Drayich, matthe88 and lots more!
DotA has grown a lot since is first came out. But can it really compete with the other big games like CS, WoW and WC3? Matthieu Dallon decided not to choose dota to join the rounds in the next ESWC but said there may be place for it.
Why should dota even be there, different from other big games, dota have a fewer amount of spectators and almost getting boring. So why include it into the eswc 2009? http://flags.mymym.com/dk.gif Phillip "Phil" Rasmussen explains why Dota is getting boring, why there arent more spectators and if its really deserves a place in the next
eswc!
~
A couple of days ago, Matthieu Dallon voiced his opinion on whether there is going to be Defense of the Anicents at ESWC 2009. While the game wasn't picked in the first round, it was still something the organization had in mind. I have to ask the question; why?
For DotA to be a good choice for ESWC 2009, it has to evolve more in the coming six months than it has done in the last four years. The game has an intriguing mix of individual skill, tactics and teamwork, but falls apart in its complexity. In short, the game is great to play, but boring to watch.
Even experienced DotA players find it hard to sit and watch a single match from start to finish without their interest waning. The game is not defined by any certain happenings in that it doesn't have a structured build up. While games like World of Warcraft and to some extent Warcraft III lack the same kind of identifier, there is a clear-cut difference between them and DotA - time.
The length of a game of DotA can vary a lot, but most top-tier games go beyond the one hour mark. A non-structured game, with game time above an hour per map, in an environment that doesn't give outsiders a chance to understand the action - how does that sound for a spectator? In fact, you have to be a DotA player to understand a spectated game to its fullest.
http://www.mymym.com/gfx/sk_xcn_1.jpg
Try to explain this scenery to an outsider? Forgetaboutit!
If this sounds like I am blowing the same horn as people critizising WoW, you couldn't be more right. There a not that many differences between the two games in terms of viewability, besides WoW is constant action, instead of farming.
No Sponsor value
While DotA certainly does cater to a large community, it comes across as an awkward mutant to both event organizers and eSports fans. It can't fit into tight schedules, it doesn't work well on TV and is too complex for outsiders to find it interesting. In short; there is no sponsor value in it besides what the community itself can digg up.
There are no fancy-pancy graphics in DotA, so nVIDIA can try to grab the players and convince them to buy their newest GPU for better performance. There is close to no spectators from outside the DotA-world present at the games, and you have to look really hard for the easy brandable and professional star-players in DotA.
Broadcasted live-games are maybe seen by a couple of thousands, but honestly - where is that going to count? The male CS Semi-finals in San José attracted more than 20,000 spectators online, and earlier editions of ESWC have seen up to 5,000 people watching the games live. That alone is more than you will get for a DotA-match.
If you add to this, that a large part of DotA's fanbase is situated in countries like Malaysia, China and Phillipines, you are going to have a rough time selling sponsorships to INTEL, SteelSeries - or anyone else for that matter.
Sure the numbers are fine. 5 million downloads of the map*. By those means, ESWC should include the 9 million StarCraft-players, the 50 million The Sims-players or the 3 million players that bought Red Alert. Numbers doesn't necessarily attract sponsorships, and frankly DotA, in its current state, is nowhere near its competitors in terms of viewability, accesability and useability.
So why include it in ESWC 2009?
*The total number of WarCraft III: The Frozen Throne-copies sold is estimated to be around 1,000,000.
Source: [MYM (http://www.mymym.com/en/article/836.html)]
Do look out for interesting comments made by the concerned community. E.g PMS|Rinoa, mouz|Drayich, matthe88 and lots more!