DestinyT
09-10-2009, 02:19 PM
Hello all... This is my very first post on this forum,
as well as my very first guide on dota..
Feel free to correct me if you spot any errors in the course of this guide
This guide is meant to help beginners, as well as competitive players find an edge in their gaming, through the placement of the eye of sauron wards..
Again, feel free to justify any mistakes made throughout the course of this guide. <33333
Sorry for the lousy pictures btw.. Stupid image converter..
Also.. You'll have to strain your eyes a bit to find the wards in certain pictures.. My bad..
Destiny's Comprehensive Guide To Warding
Introduction to Warding..
Some might ask.. Why ward?? Such a waste of my 200 gold..
Or go, warding is for pros... I shouldnt waste my money on it..
Well for starters..
Here's a brief overview of the type of wards
[I] Types of wards
Observer Wards
640
Costs 200 gold
Lasts for 6 Minutes (360 seconds)
Maximum of 2 sets in stock in store.
Replenishes itself every 6 minutes in store
Is Invisible.
Gives SIGHT in a 1600 Aoe, But obscured by trees
200 hp.
Sentry Wards
641
Costs 200 gold
Lasts 3 minutes (180 seconds)
Replenishes itself in store almost instantly.
Is Invisible..
Gives TRUE SIGHT in a 800 Aoe. Not obscured by trees
200 hp.
[II] What are wards for??
Wards help to give sight in a huge area when placed correctly..
It gives us knowledge of where the enemy is. Instead of us blind guessing where the enemies are when they are not in lane. Helps to give sight of runes, when can turn the tides in a team battle, a simple 3 man gank, or maybe even a 1 on 1 situation. Wards are also use to stop the spawn of neutral creep camps, so as to prevent opponents from doing a creep pull to aid their farming if their lane is not doing well..
Overall Summary
Prevent Ganks..
Prevent spawn of neutral creeps.
Gives knowledge on enemies whereabouts.
Gives sight of runes.
Makes your minimap look cool by having lots of lighted areas
[Question] So dude.. Where should i place my wards??[/COLOR]
Obviously i would place a couple in my girlfriend's house to peep when she bathes or changes
By rule of thumb, place wards on high ground.
Common sense tells you that Duh??..
[III] Ward Spots. Common or Uncommon
[III] Part 1
Sentinel Wards Spots
This is where the fun starts. Everyone picks their heroes and runs off to their respective lanes.. This is where the unsung heroes of the game come into play.. As they are commonly crudely known as.. Ward Bitches..
Come on.. They are actually our dear support heroes!!!
Subsequently.. I will be providing images and justifications for the ward spots for the Sentinel..
Sentinel 1
644
This ward spot provides vision of the rune.
As well as the slope below, also a section of the river..
It has been used recently by the Chinese teams to stop their 2 roamers strategy..
This ward spot can stop roamers from bottom to mid.. Vice versa..
Sentinel 2
645
This ward spot is a rather essential one.
Chances are opponents are pulling this camp.
This camp stops the neutrals from spawning..
Furthermore, the ward spot provides vision of heroes coming from the runes, thus preventing further ganks.
It also provides vison down the ramp to the right.
Sentinel 3
646
Notice that there are 2 wards place.
Both are alternatives to that particular ward spot.
Conventionally, wards were used to be place on the cliff just overseeing the rune. Little do people know that wards can also be placed behind the tree. As the former has sight obscured by the tree.
This ward spot gives sight of the rune.
It also gives wide vision of the river. Important for rune control.
This ends the first part of the guide..
Due to the limit of 5 attachments, I have to continue on the next post.
as well as my very first guide on dota..
Feel free to correct me if you spot any errors in the course of this guide
This guide is meant to help beginners, as well as competitive players find an edge in their gaming, through the placement of the eye of sauron wards..
Again, feel free to justify any mistakes made throughout the course of this guide. <33333
Sorry for the lousy pictures btw.. Stupid image converter..
Also.. You'll have to strain your eyes a bit to find the wards in certain pictures.. My bad..
Destiny's Comprehensive Guide To Warding
Introduction to Warding..
Some might ask.. Why ward?? Such a waste of my 200 gold..
Or go, warding is for pros... I shouldnt waste my money on it..
Well for starters..
Here's a brief overview of the type of wards
[I] Types of wards
Observer Wards
640
Costs 200 gold
Lasts for 6 Minutes (360 seconds)
Maximum of 2 sets in stock in store.
Replenishes itself every 6 minutes in store
Is Invisible.
Gives SIGHT in a 1600 Aoe, But obscured by trees
200 hp.
Sentry Wards
641
Costs 200 gold
Lasts 3 minutes (180 seconds)
Replenishes itself in store almost instantly.
Is Invisible..
Gives TRUE SIGHT in a 800 Aoe. Not obscured by trees
200 hp.
[II] What are wards for??
Wards help to give sight in a huge area when placed correctly..
It gives us knowledge of where the enemy is. Instead of us blind guessing where the enemies are when they are not in lane. Helps to give sight of runes, when can turn the tides in a team battle, a simple 3 man gank, or maybe even a 1 on 1 situation. Wards are also use to stop the spawn of neutral creep camps, so as to prevent opponents from doing a creep pull to aid their farming if their lane is not doing well..
Overall Summary
Prevent Ganks..
Prevent spawn of neutral creeps.
Gives knowledge on enemies whereabouts.
Gives sight of runes.
Makes your minimap look cool by having lots of lighted areas
[Question] So dude.. Where should i place my wards??[/COLOR]
Obviously i would place a couple in my girlfriend's house to peep when she bathes or changes
By rule of thumb, place wards on high ground.
Common sense tells you that Duh??..
[III] Ward Spots. Common or Uncommon
[III] Part 1
Sentinel Wards Spots
This is where the fun starts. Everyone picks their heroes and runs off to their respective lanes.. This is where the unsung heroes of the game come into play.. As they are commonly crudely known as.. Ward Bitches..
Come on.. They are actually our dear support heroes!!!
Subsequently.. I will be providing images and justifications for the ward spots for the Sentinel..
Sentinel 1
644
This ward spot provides vision of the rune.
As well as the slope below, also a section of the river..
It has been used recently by the Chinese teams to stop their 2 roamers strategy..
This ward spot can stop roamers from bottom to mid.. Vice versa..
Sentinel 2
645
This ward spot is a rather essential one.
Chances are opponents are pulling this camp.
This camp stops the neutrals from spawning..
Furthermore, the ward spot provides vision of heroes coming from the runes, thus preventing further ganks.
It also provides vison down the ramp to the right.
Sentinel 3
646
Notice that there are 2 wards place.
Both are alternatives to that particular ward spot.
Conventionally, wards were used to be place on the cliff just overseeing the rune. Little do people know that wards can also be placed behind the tree. As the former has sight obscured by the tree.
This ward spot gives sight of the rune.
It also gives wide vision of the river. Important for rune control.
This ends the first part of the guide..
Due to the limit of 5 attachments, I have to continue on the next post.