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vigoss.ru
02-16-2011, 09:37 PM
Hey guys I have thought out of a draft but i dont know personally if its good.

Puck(Top solo)
Shadow Fiend (Mid Solo)
Earthshaker (Bot support)
Vengeful Spirit(Roamer,Warder)
Medusa(Bot)

Basically Puck will lane on top and get levels for ganks,and i picked Puck as solo top as it has relatively good escaping abilities. Shadow Fiend will get some levels and do some ganks on either lanes occasionally.For early game,basically ES and VS will be supporting and protecting the Medusa. VS will babysit Medusa while ES comes out occasionally for some xp but mainly will be in forest to block the opponents when the need arises.

I had this draft as Puck's orb and Vengeful's wave of terror will be useful in providing vision on multiple fogs. This draft is meant to provide much vision for anti-ganks to allow Medusa to farm for late game. Heroes such as VS, Puck and ES would be efficient catchers.

I also picked such a lineup as it could be effective to drag into late game, where medusa's effect comes into play. Heroes such as Puck, ES and SF will be effective in turtle tactics and Puck and VS skills will reveal the position of enemy units and slowly wait for a good timing to initiate a gank, and would be efficient as Puck,ES and SF will be with daggers and can easily get into the battle. Nukes from these heroes will be effective in taking out support heroes as they are normally poorly equipped with low hp, and then vs and Medusa can then come in to the gank spot.

At very late game Medusa will be able to effective control the game with high DPS on multiple units and strong tanking abilities.

Can anyone give any comments and help improve on this draft? Thanks!