Torque™
03-09-2007, 09:55 AM
Gamers Inc/LanLab Competition 2007
Day 1 10th of March 2007
All of matches will be played at KATONG Gamers Inc.
1. BRts vs Clan MoM (9am)
2. MRT vs Seth (9am)
3. Cake vs Aim16 (9am)
4. Team XQR vs eMo (9am)
5. Gamers Inc. vs Team infliction (9am)
6. LOTMS vs Integrator (11am) (Changed to 5 pm)
7. Gamers Inc`Alpha vs Zion CC (11am)
8. G_G vs SuperFight! (11am)
9. Zenith vs Cui Bu (11am)
10.Team Ivory vs ReVo (11am)
11.Micronology vs Voodoo (3pm)
12.BOD vs Russap (3pm)
13.Team Dn* vs Team Hybrid (3pm)
14.NMR vs Titans (3pm)
15.MartEll™ vs Wrath* (5pm)
16.Rdst vs Eternity (5pm)
17.MYRMIDONS vs BiH (5pm)
Force Of Will (walkover)
2nd Round for 9 and 11 am time slot will be at 1pm
2nd Round for 3 and 5 pm time slot will be at 7pm
Each team please report 30mins before the match time. NON-MEMBERS will NOT be allowed to play. Please report earlier for making of membership.
Latecomers will be disqualified.
Game Rules and Regulations
Marshal's Decision
Any decisions made by the game marshals will be the final decision. All participants are to respect the decisions made by game marshals or officials.
General
Competition method: 5 v 5
Match Length : Until the winner is determined
Match Point: Best of 1 match
Match Winner: The team who destroys the opponent’s throne/world tree first, or if the opponent surrender
Nationality Restriction: No nationality restriction for Dota All-Stars.
Game Settings
Version: 6.40
Game mode: All pick (-ap)
Coin Toss
The match will begin with a coin toss and winner of the coin toss will get to choose:
(a) Sentinel/Scourge side of the map or
(b) the first hero selection from drafting
Hero drafting:
1) The team that starts off the drafting will have 30secs to decide on the 1st hero, after which next team also gets 30 secs to choose their 1st hero. This process is repeated until all the heros are selected.
Team that fail to draft within 30secs will have their draft chance given to the other team.
2) If any team is found to have any hero which is selected differently from what was decided earlier, the referee has to be informed immediately. Team which made the mistake of selecting the wrong heroes after game starts will be penalised (Warning or Game Loss).
In any situation when any team did not select their heroes according to what they have decided, referee will use the heroes selection list recorded to verify if that team is guilty of making the mistake. Then referee award warning or game loss if the team is found guilty of making the wrong selection.
Important Rules:
Team that chooses the sentinel side will host the game.
Team members are not allowed to change seats once DOTA map has started to load.
4 At the end of the match, players must maintain the final screenshots and receive confirmation from the referee. At the end of the game, replay has to be saved and named as Team_A_Vs_Team_B by the winning team leader or at least one of the team members. Failure to do so will cause the game to be void and no winner will be declared for that game.
Abuses & Exploitation:
1. Trees Trapping (Disqualification):
Trapping enemies in trees intentionally is not allowed.
2. Pooling (Warning or Game Loss):
No pooling of any sort is allowed. This means that items bought with a player's own money cannot at any time be carried by any of his teamates. Items bought with the player's own money can only be carried or sold by him. This rule only applies to players on the same team. Players can pick up items dropped by their opponents.
Only observer ward, sentry ward and gem can be shared.
Chicken cannot be shared.
3. Pause Abuse (Warning or Game Loss):
During hero selection. From the point after hero selection process is completed, pausing without any valid reason is disallowed.
4. Creep Blocking (Disqualification):
Creep blocking is not allowed but creep slowing is allowed. Blocking here refers to the prolonged blocking of creeps to disrupt their usual path. (ie: Using Chen's creeps to block the entire entrance of the base for a long time.) Creep slowing means that you can stop the creeps from moving in their usual path for a few seconds. (ie: Using fissure)
5. Bugs Exploitation (Warning , Game Loss or Disqualification):
No Exploitation of any known old or new bug discovered during play. Explanations like "exploiting/activating the bug unknowingly", "we had no idea this bug existed" or similar excuses will not be entertained. Participants/Teams are expected to know what these are.
Examples of Bugs:
Earthshaker using “Fissure” to target out of the edge of the map. Results in a fatal error in some instances. Any players found doing this will be disqualified.
Black King Bar cannot be shifted or dropped. Any players found doing this will be disqualified.
6. No control sharing (Disqualification):
Strictly no control sharing. Only when there is one more or team mates disconnects, then you can share the control of that player(s)' hero. However, you cannot take, pass or sell that hero's item(s).
Penalties Awarded:
Warning : After warning is given games goes on. If three warnings are accumulated then the team will be ejected from the tournament upon receiving the third warning.
Game Loss: Game loss given to a team mean the team loses the current game no matter what is the result of that game. A win would be awarded to opponent instead.
Disqualifications: A team disqualified will be ejected from the tournament. They will not be able to continue further in the current event.
Disconnection:
Any team members who intentionally drop out of the game might cause that member's team to be given a game loss for that game. Appeal can be made but decision by the referee will be final.
If the game hangs, do not change anything and leave the screen as it is. Pause the game and notify the referee immediately.
If any players are disconnected within 10 minutes after game starts then the game has to restart.
If any players are disconnected 10 min after game starts then the game will continue.
If all players' systems hang or the game cannot continue because the majority of the players within the same game experience a game hang, the referee can decide to restart the game or award a win to either team.
Game crashes/Fatal error:
In the times of a game crash/fatal error, the referee's decision will be final. If the participant has any problems regarding the decision made by the referee, he/she can file a report to the organizers and it will be reviewed by the staff and referees.
At the 60th minute mark, the game will be saved once for a back up save game.
After 60th minute mark, game will be saved at every 30 minute.
Day 1 10th of March 2007
All of matches will be played at KATONG Gamers Inc.
1. BRts vs Clan MoM (9am)
2. MRT vs Seth (9am)
3. Cake vs Aim16 (9am)
4. Team XQR vs eMo (9am)
5. Gamers Inc. vs Team infliction (9am)
6. LOTMS vs Integrator (11am) (Changed to 5 pm)
7. Gamers Inc`Alpha vs Zion CC (11am)
8. G_G vs SuperFight! (11am)
9. Zenith vs Cui Bu (11am)
10.Team Ivory vs ReVo (11am)
11.Micronology vs Voodoo (3pm)
12.BOD vs Russap (3pm)
13.Team Dn* vs Team Hybrid (3pm)
14.NMR vs Titans (3pm)
15.MartEll™ vs Wrath* (5pm)
16.Rdst vs Eternity (5pm)
17.MYRMIDONS vs BiH (5pm)
Force Of Will (walkover)
2nd Round for 9 and 11 am time slot will be at 1pm
2nd Round for 3 and 5 pm time slot will be at 7pm
Each team please report 30mins before the match time. NON-MEMBERS will NOT be allowed to play. Please report earlier for making of membership.
Latecomers will be disqualified.
Game Rules and Regulations
Marshal's Decision
Any decisions made by the game marshals will be the final decision. All participants are to respect the decisions made by game marshals or officials.
General
Competition method: 5 v 5
Match Length : Until the winner is determined
Match Point: Best of 1 match
Match Winner: The team who destroys the opponent’s throne/world tree first, or if the opponent surrender
Nationality Restriction: No nationality restriction for Dota All-Stars.
Game Settings
Version: 6.40
Game mode: All pick (-ap)
Coin Toss
The match will begin with a coin toss and winner of the coin toss will get to choose:
(a) Sentinel/Scourge side of the map or
(b) the first hero selection from drafting
Hero drafting:
1) The team that starts off the drafting will have 30secs to decide on the 1st hero, after which next team also gets 30 secs to choose their 1st hero. This process is repeated until all the heros are selected.
Team that fail to draft within 30secs will have their draft chance given to the other team.
2) If any team is found to have any hero which is selected differently from what was decided earlier, the referee has to be informed immediately. Team which made the mistake of selecting the wrong heroes after game starts will be penalised (Warning or Game Loss).
In any situation when any team did not select their heroes according to what they have decided, referee will use the heroes selection list recorded to verify if that team is guilty of making the mistake. Then referee award warning or game loss if the team is found guilty of making the wrong selection.
Important Rules:
Team that chooses the sentinel side will host the game.
Team members are not allowed to change seats once DOTA map has started to load.
4 At the end of the match, players must maintain the final screenshots and receive confirmation from the referee. At the end of the game, replay has to be saved and named as Team_A_Vs_Team_B by the winning team leader or at least one of the team members. Failure to do so will cause the game to be void and no winner will be declared for that game.
Abuses & Exploitation:
1. Trees Trapping (Disqualification):
Trapping enemies in trees intentionally is not allowed.
2. Pooling (Warning or Game Loss):
No pooling of any sort is allowed. This means that items bought with a player's own money cannot at any time be carried by any of his teamates. Items bought with the player's own money can only be carried or sold by him. This rule only applies to players on the same team. Players can pick up items dropped by their opponents.
Only observer ward, sentry ward and gem can be shared.
Chicken cannot be shared.
3. Pause Abuse (Warning or Game Loss):
During hero selection. From the point after hero selection process is completed, pausing without any valid reason is disallowed.
4. Creep Blocking (Disqualification):
Creep blocking is not allowed but creep slowing is allowed. Blocking here refers to the prolonged blocking of creeps to disrupt their usual path. (ie: Using Chen's creeps to block the entire entrance of the base for a long time.) Creep slowing means that you can stop the creeps from moving in their usual path for a few seconds. (ie: Using fissure)
5. Bugs Exploitation (Warning , Game Loss or Disqualification):
No Exploitation of any known old or new bug discovered during play. Explanations like "exploiting/activating the bug unknowingly", "we had no idea this bug existed" or similar excuses will not be entertained. Participants/Teams are expected to know what these are.
Examples of Bugs:
Earthshaker using “Fissure” to target out of the edge of the map. Results in a fatal error in some instances. Any players found doing this will be disqualified.
Black King Bar cannot be shifted or dropped. Any players found doing this will be disqualified.
6. No control sharing (Disqualification):
Strictly no control sharing. Only when there is one more or team mates disconnects, then you can share the control of that player(s)' hero. However, you cannot take, pass or sell that hero's item(s).
Penalties Awarded:
Warning : After warning is given games goes on. If three warnings are accumulated then the team will be ejected from the tournament upon receiving the third warning.
Game Loss: Game loss given to a team mean the team loses the current game no matter what is the result of that game. A win would be awarded to opponent instead.
Disqualifications: A team disqualified will be ejected from the tournament. They will not be able to continue further in the current event.
Disconnection:
Any team members who intentionally drop out of the game might cause that member's team to be given a game loss for that game. Appeal can be made but decision by the referee will be final.
If the game hangs, do not change anything and leave the screen as it is. Pause the game and notify the referee immediately.
If any players are disconnected within 10 minutes after game starts then the game has to restart.
If any players are disconnected 10 min after game starts then the game will continue.
If all players' systems hang or the game cannot continue because the majority of the players within the same game experience a game hang, the referee can decide to restart the game or award a win to either team.
Game crashes/Fatal error:
In the times of a game crash/fatal error, the referee's decision will be final. If the participant has any problems regarding the decision made by the referee, he/she can file a report to the organizers and it will be reviewed by the staff and referees.
At the 60th minute mark, the game will be saved once for a back up save game.
After 60th minute mark, game will be saved at every 30 minute.