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View Full Version : Maximum Point Theorem, just and idea.


Ironfisto
03-24-2007, 01:40 AM
I had this idea long time ago, and wanted to write something about it. But now im quitting dota for a moment so im leaving this idea to anyone who'd like to pick it up. The idea is nothing new, but no one (i believe) has yet to write extensively on this.

Basically the idea:
Maximum point theorem : refers to find maximum point through calculus. d2y/dx2 = 0. What you are finding effectively, is the area of a 4 sided figure ie a rectangle. In most cases, the maximum area will be a square.
How this relate to Dota is by taking width and length to be attackspeed/damage respectively or armor/hp.

Ultimately, what you want to find is the maximum efficiency. The general rule of the thumb is to alternate between items to maximize your damage output or EHP. In the world of physics, most situation can be explained with a formula. Finding the formula, or coming close to it, is my ultimate goal so to say.

Some of you may find this is a stupid thing to do. Quite true, if your are not the reader type. Feel free to shoot if you can further build upon the idea.

StripperA
03-24-2007, 01:41 AM
sry not the reader type, and not intelligent in physics and mathematical stuff too..good to see professor ironfisto challenging the math whizzes here.. =)

d0minic
03-24-2007, 02:38 AM
u are spamming useless stuff again.

oooh.. differentiation.

SweetyGaL(
03-24-2007, 03:32 AM
lol dunno wat toking u.... so chim >.<

benfwL
03-24-2007, 11:10 AM
DPS = area , attack speed = breadth, damage = length

EHP = area , armor = breadth, hp = length

achieve maximum dps and ehp through the most efficient and economic way, this must be what you are trying to say

StripperA
03-24-2007, 12:59 PM
ben u gonna draw? hahaha..gogogo..