The Priestess of the Moon
Hey fellow friends. This is Sacred with my first ever guide. Why I choose to write about PoTM is simple because of the fact that Dota SG lacks PoTM guides. I will try to make this guide as detailed and as simple to understand. Criticisms are always welcomed. Without further ado, I shall start.
Mirana Nightshade - Priestess of the Moon
Range: 600 | Move Speed: 300
Primary: AGI
Str: 17 + 1.85 | Agi: 20 + 2.75 | Int: 17 + 1.65
Damage: 38 - 49 | HP: 473 | Mana: 221
HP Regen: 0.76 | Mana Regen: 0.69
Attack Speed: 1.14 | Armor: 1
Range: 600 | Move Speed: 300
Primary: AGI
Str: 17 + 1.85 | Agi: 20 + 2.75 | Int: 17 + 1.65
Damage: 38 - 49 | HP: 473 | Mana: 221
HP Regen: 0.76 | Mana Regen: 0.69
Attack Speed: 1.14 | Armor: 1
A matriarch and high priestess of Elune`s blessed order, Mirana Nightshade serves as a light in darkness for the front line of the Sentinel ranks, raining arrows and falling stars alike upon the shambling undead masses of the Undead Scourge, while her very presence is said to be so holy that it melts away the fatigue of nearby allies, giving them greater haste on the battlefield. In times of need however, she can fade herself and others around her into the safety of invisibility, making her a potent supporter matched by few.
Starfall™
Calls down a wave of meteors to damage each nearby enemy. If enemy is farther than 600 range, it has a 60% chance to still hit him. One random enemy unit within 200 aoe will get hit again for half the damage.
Level 1 - 75 damage per wave.
Level 2 - 150 damage per wave.
Level 3 - 225 damage per wave.
Level 4 - 300 damage per wave.
Cooldown: 12 seconds.
Author’s Remarks: Your bread and butter move. You will use this primarily for harassing and farming. It can also be used to initiate battle. Starfall and Radiance are quite a pair in farming.
Elune's Arrow™
Fires an arrow to a location with deadly precision, dealing large damage and stunning the first unit it strikes. Stun duration increases based on how far the target is, ranging from 0.5 to 5 seconds.
Level 1 - Deals 90 damage.
Level 2 - Deals 180 damage.
Level 3 - Deals 270 damage.
Level 4 - Deals 360 damage.
Cooldown: 25 seconds.
Author’s Remarks: This is what makes me love POtM. If you successfully hit an opponent with arrow, he is a good as dead. Imagine a 5 secs stun. You can dismember him anyway you want. Of course, this takes practice to master but once you master it, you will be an asset to your team and a threat to the opponents. Aiming this is almost the same as Pudge’s hook. Only thing, Pudge’s hook flies faster ( I think ). More on this later.
Leap™
Mirana's wild Frostsaber leaps forward into battle, empowering allies with a ferocious roar upon landing. Movement and Attack Speed bonus lasts 10 seconds.
Level 1 - 400 range. 4% speed increase.
Level 2 - 450 range. 8% speed increase.
Level 3 - 500 range. 12% speed increase.
Level 4 - 550 range. 16% speed increase.
Cooldown: 20 seconds.
Author’s Remarks: One of two escape tools you have. The key is to be sure where you want to Leap to and look at that direction. I have seen many n00bs on BNet, in the heat of battle, they leap straight into their opponents and get owned. Also, when you leap, you are invulnerable. But if you get ruptured, don’t think of leaping as you will take damage ( Someone clear this for me ). Apart from the range, you get a movement speed bonus aura that will benefit both you and your allies. A 16% increase may seem negligible but trust me, it is significant.
Moonlight Shadow™
Turns Nightshade and all allied heroes invisible. If Invisiblity is broken, it gets restored after the fade time during the shadow duration.
Level 1 - Lasts 7 seconds. 2.5 second fade time.
Level 2 - Lasts 9 seconds. 2 second fade time.
Level 3 - Lasts 11 seconds. 1.5 second fade time.
Cooldown: 160 seconds.
Author’s Remarks: Your ultimate. Finally a skill in DoTA that makes all allies invisible. Most of the time ( about 9/10 times ), I have seen this being used only defensively. This can work wonders if used offensively. Imagine 5 opponents pushing mid and suddenly 5 heroes pop around you. By the time they realize what happens, chances are, they are dead. More on this later.
PROS: Have 2 escape skills ( Can leap into fray, kill and windwalk away)
Can farm extremely well
Early game harasser, late game damage dealer
360 damage stun that can stun up to 5 secs
CONS: Low HP
Low Mana
Maybe target for ganks
Most importantly, Very Item-Dependent
As you can see, the cons can be easily remedied with cheap equipment such as bracers, nulls and observer wards. Also, if you can farm properly, items shouldn’t be a problem. As such, there is absolutely no reason why you should not play POtM.
The Skill Build
Level 1 - Starfall
Level 2 - Leap
Level 3 - Starfall
Level 4 - Elune's Arrow
Level 5 - Starfall
Level 6 - Elune's Arrow
Level 7 - Starfall
Level 8 - Elune's Arrow
Level 9 - Elune's Arrow
Level 10 - Moonlight Shadow
Level 11 - Moonlight Shadow
Level 12 – Leap
Level 13 - Leap
Level 14 - Leap
Level 15 - Stats
Level 16 - Moonlight Shadow
Level 17-25 – Stats
Reason for Skill Build : This should be the standard POtM build, no matter what equipment you choose. Starfall early for harassing. One level of Leap is learnt for sticky situations. Arrow for the much needed stun. Moonlight Shadow is learnt later as you wont have mana to use it. The rest is all logical.
Item Build
Starting Items



Early Game Items



Finishing Items





Explanation of item build:
Stout shield is gotten as starting item for vanguard later. Circlet for your null or bracer and clarity for your early game mana usage.
Now comes the fun part. WHY THE HELL DID I CHOOSE VANGUARD? After experimenting with different builds, I found out vanguard works wonders on PoTM. First of all, you got low life. Vanguard more than covers that It also gives you life regeneration. Also consider this situation. You are hundred gold more to complete an item but you are low on life. Vanguard covers that and you can battle neutral without fear. Vanguard can also help you out in farming as you can tank a bit. If you are still not convinced, PoTM gets vanguard for the same reason Viper gets vanguard. Lets move on. You can opt for 2 bracers, 2 nulls or one of each. I personally feel one of each is sufficient.
Now the final build. I understand its quite hard to obtain the items in a standard game. By the time you build up radiance, game should have ended. In the rare event it has not ended though, feel free to complete. OK. First of all, lets discuss Desolator. To understand why you should get Deso, you must understand the following statement:
PoTM is a early game caster, later game damage dealer.
Now if you understand that statement, you will agree with my item build. While your starfall and arrow are sufficient early game, it lacks fire power late game. As such, PoTM transforms in to a damage dealer. Also, remember you are damage dealer like Clinkz and not a tanker. You should stay back and fight. More on this later in the Walkthrough. Desolator is your first item to get your holy shit. I am aware a simple platemail will negate the minus armour. Nevertheless, raw fire power is enough. This coupled with MKB will make you be feared in the battlefield. Radiance is gotten for farming and the evasion. By now, within a few hits, opponents would be dead. To complete the build, finish Buriza and jump in joy seeing the ever so frequent red numbers.
Optional Items:
Empty Bottle
Empty bottle can be bought seeing it as an investment. With your low HP and Mana, Bottle is a worthy choice. I exclude this from my build as this will delay the time you can complete vanguard.
Arcane Ring
You can get this if you want but I advice against it because of the same reason I have given for the Bottle.
Linken’s Sphere
I can actually see this in my item build if you plan to go defensive a little. If you want to get this, get this instead of Buriza and get it after your Deso.
Observer Wards
If your teammates are the type who do not say heroes are missing or if you want to be extra careful, get these. Plant them at river exits, behind trees and rune areas.
Heart of Tarasque
A tempting item indeed. It covers nicely for your lack of HP. Also an added 11 HP/Sec regen doesn’t hurt. As you would have guessed, If you are getting this item get this instead of Buriza. What if your Buriza slot is already taken by Linken’s Sphere? Get this instead of Radiance in that case. No matter what, Desolator and MKB mustn’t be separated. They are a pair made in heaven. They work hand in hand to get you your kills. * Note * : I recommend that if you get Linken’s, skip this or vice versa. I believe going too defensive isn’t good, especially for a hero like PoTM who is item-dependent.
Items Not to Get:
Black King Bar
Black King Bar is exactly the same as MoM. Why u ask? MoM is a double edge sword. Ditto for BKB. How many countless time you see a Naix avartar but no one runs? Any good team will stay and fight the Naix. He would be dead before he can say “ Oh Shit ”. Now imagine PoTM with BKB. She leaps in and screams “ Kosmorton!!”. On top of that, she expands in size. Almost immediately, your life will start to drop. And seeing that your life is not remarkably huge, you will be dead. There is also a Clinkz guide here, in the premium guides section I think, that says BKB is a must for Clinkz. I agree to a certain extend. You can pick of lone hero's like CM at ease seeing they cant stop you with Avartar. But Avatar doesen't help you in team battles. You, as a fragile but good damage dealer, should stand back and shoot. Not get into the thick of the action. I think my reasons are sufficient enough and I will not discuss further in this matter.